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Blizzcon: Opening Ceremony Videos

Blizzcon Starcraft II Diablo III World of Warcraft DOTA Heart of the Swarm Mists of Pandaria

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#1 Andraste

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Posted 22 October 2011 - 04:45 AM

Hey guys :D Just getting ready to watch the GSL finals on the Blizzcon stream. Apparently, this is the first time any GSL event has taken place outside of Korea!


I'll be writing a couple more in-deapth articles on some of the info later tonight and tomorrow, but I wanted to share the main videos from the Opening Ceremony if you didn't get to see them.


Blizzard DOTA


For those of you who like League of Legends, DOTA is a very similar type of game, and will feature heroes from Blizzard games, such as Raynor, Kerrigan, Thrall, and Sylvanas.


Starcraft II: Heart of the Swarm


Starcraft II's next expansion, Heart of the Swarm, is based on the Zerg race. In the campaign, you will be able to evolve your units, and the multi-player will have several new units.


Diablo III - Black Soulstone


This cinematic from Diablo III introduces Azmodan, Lord of Sin, and looks pretty darn awesome :D


World of Warcraft: Mists of Pandaria


The next World of Warcraft expansion, Mists of Pandaria, will add the new Pandaren race, as well as the Monk class.


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#2 Rebel

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Posted 22 October 2011 - 04:57 PM

This is without a doubt the worst blizzcon in the past 4 years.
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#3 Andraste

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Posted 22 October 2011 - 05:18 PM

View PostRebel, on 22 October 2011 - 04:57 PM, said:

This is without a doubt the worst blizzcon in the past 4 years.

Why do you say that? O.o
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#4 OmegaOmni

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Posted 22 October 2011 - 05:53 PM

Diablo 3 looks pretty epic imo.

#5 Andraste

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Posted 22 October 2011 - 06:55 PM

I'm pretty excited for D3, mainly because of the storyline. I'm a sucker for a good story xD But I don't think the starcraft stuff looks too terrible... I love Kerrigan's new outfit ^^ It's really the wow stuff that looks kinda meh to me, although I like the design and story, I haven't enjoyed the actual gameplay for awhile now.
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#6 Culvert

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Posted 22 October 2011 - 07:55 PM

Really the only WoW thing I like is the art panels.

#7 Rebel

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Posted 22 October 2011 - 09:08 PM

Last few years of blizzcon I have seen epic expansion for wow. SC2 before launch. D3 new classes. This year Diablo 3 beta is already out so there isn't a lot of surprise there. SC2 is getting an expansion but there is a lot of balance issues before these new units are put in game. And without a doubt the most retarded expansion announcement ever. Fighting pandas, really? Are wow players now all 6 years old and like Jack Black? Wow is fucking retarded now and any hope of me playing again is now gone.
Even their scheme to keep wow subs is a bit stupid. Sign up for a year and get free D3? They are getting desperate.
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#8 Andraste

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Posted 22 October 2011 - 09:29 PM

View PostRebel, on 22 October 2011 - 09:08 PM, said:

Even their scheme to keep wow subs is a bit stupid. Sign up for a year and get free D3? They are getting desperate.

Yeah, I saw right through that one too xD I doubt that I'll actually play it, if I do I'll have to approach it as if it's a completely new game or I'd completely hate it, but I think it sounds pretty interesting lore-wise. I'm not surprised there are balance issues with the new SC2 units though, I mean thats going to happen any time you add something new to a game like that.
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#9 Rebel

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Posted 22 October 2011 - 09:42 PM

Yea the problem is I only see 1 or 2 of those new units making it into the game. And those 2 are not going to be anything like they are now. Its like when they showed us SC2 units a few years ago. Only 1 of them is in the game now.
Honestly the drunken brewmaster in WC3 was funny back in 2004. No need to make it the basis of an expansion.
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#10 bobcat

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Posted 24 October 2011 - 08:34 AM

I don't see why pandarians are pissing so many people off @.@ the new expansion looks amazing although some things are iffy :3

#11 wumpa

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Posted 24 October 2011 - 09:11 AM

View Postbobcat, on 24 October 2011 - 08:34 AM, said:

I don't see why pandarians are pissing so many people off @.@ the new expansion looks amazing although some things are iffy :3

Maybe because they are pandas? Guess they had to add some Asian context. To me, WoW has been pertaining to a much younger age group with their last couple expansions. I primarily stopped after BC just because the player now has to put too much work into actually enjoying the game.

I've always been a diehard diablo fan so I will be getting D3 for sure. They only took more than a decade to create the game!

Dota2 looks like loads of fun. But when playing the first dota after playing league for such a long time, its a difficult transition to overcome. Going back and forth between the two can be a hassle.

#12 Rebel

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Posted 24 October 2011 - 05:39 PM

Im upset about Pandaria because it just has some of the worst concepts. First off I hate Japanese culture and the artwork while amazing looking is still a design I cannot stand to look at for extended periods of time. The talent system is now like 18 skills(you get 6) talent trees. Little customization there...and where does this leave the pvp players whose spec was always greatly different from say a dps raider. They also announced that Pokemon was pretty much coming to wow. Get pets and level them and collect them all and eventually fight them. Thats pokemon in a nutshell. The whole game is trying to get the younger players because they know people like me are feed up with their horrible company.
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#13 bobcat

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Posted 25 October 2011 - 04:16 AM

View PostRebel, on 24 October 2011 - 05:39 PM, said:

Im upset about Pandaria because it just has some of the worst concepts. First off I hate Japanese culture and the artwork while amazing looking is still a design I cannot stand to look at for extended periods of time. The talent system is now like 18 skills(you get 6) talent trees. Little customization there...and where does this leave the pvp players whose spec was always greatly different from say a dps raider. They also announced that Pokemon was pretty much coming to wow. Get pets and level them and collect them all and eventually fight them. Thats pokemon in a nutshell. The whole game is trying to get the younger players because they know people like me are feed up with their horrible company.

You probably don't want to hear this but in my opinion its the best looking expansion so far and the pet battles sound interesting and the company is far from horrible however the molten front was very very very disappointing.....

Although cataclysm was probably the weakest expansion content wise not a whole lot to do at 85 then again though i absolutely detest raiding >.<

Also It seems like its mostly people who started at or before BC who seem to hate this expansion but I don't have a survey it just seems like that :3

However I agree with mr-stuff that allot of the kool stuff in the game takes allot of time to get but if it didn't then people wouldn't enjoy it as much probably.

#14 TheInfamousBug

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Posted 25 October 2011 - 04:38 AM

The reason why players who played in former expansion days (Myself being a former 6+ year veteran with endgame raiding experience) is that the game has been dumbed down and simplified to the point that it's not a game anymore. Blizzard holds your hand through everything and it's not that it isn't hard - It's that so many people that aren't able to preform endgame raids properly still try to.

Example: Back in the days of Naxxramas 40 person in Vanilla WoW, if you didn't have at least certain gear requirements, you wouldn't be considered. In addition, you would be taken on trial runs to see how you preformed, and would be denied outright. You maybe got 3-4 applications a week, and of those 3-4, maybe 1 would work out if you were lucky. And in addition - You constantly recruited, because you needed extra bodies to replace the slackers in order to improve. Fast forward to now, and you get 5-10 applications a week and if you're lucky 1 MIGHT work out on certain days because most raiders are very casual or very hardcore. Either they have 3-4 nights a week to play or they want to raid hardcore. Plus, there are rarely "Trial" runs. It's basically "Come to this raid with us and we'll see what you can do." and you go to the actual raid - Not Molten Core or Blackwing Lair where farm content existed. Blizzard completely negates previous content by making the next tier SO MUCH better than the former.

Yet one more reason why I think Blizzard screwed up - They made it so difficult to get into raiding late into expansions starting with Lich King. Why? Sure, they offer badge gear and up it every time. The problem isn't gear - It's skill. You gear up toons so quickly, most people don't realize how to play them in a raid and don't know which abilities do what for what situation. I've watched Rogues go into the LK encounter and do nothing but spam Fan of Knives. Why? Because that's all they DID do. They never went to a boss fight in their lives, but had decent gear because the badge gear and maybe random drops from bosses on that run got them better. I'm not joking when I say I would rather Blizzard FORCE you do to content in order before you get to the next wing (ALA Attunement) rather than hand free gear and no skill. The reason you got gear in the first two expansions was skill about 80% of the time until the Sunwell content came out and they went "Whelp, we better cater to casuals now," instantly giving people Tier 6 gear for free, basically. And considering when that content came out I had close to 2000 unspent badges on my Druid, 1000 unspent on my Shaman, and by the end of the expansion, I earned well over 3000 more between those two toons - That's just showing you how easy it was to get retarded gear all of a sudden. Zul'Aman was probably their biggest triumph in making a "Casual hardcore" dungeon, in my honest opinion - And I'm talking the 10 person version, not the current iteration. That was fun because you could gear up in it, then when you geared up enough, challenge the "hard" mode while doing the same thing but with speed and skill. Every little min-max you did helped.

LK and Cata were really catering to casuals more and more. The first change gave us retardedly easy content (Save for Ulduar and to a lesser extent the late IC encounters. Flame Lootathin not withstanding in Ulduar), the second xpack added in "Oh by the way, here's shorter raids with easier bosses." And before anyone says anything - Yes, I did beat the encounters in the first two raids of Cata, no they were not hardmode. And yes, I beat over 50% of them in PUGS before I even did it with a raiding guild. And that was when they were still the "Hard" raids of the xpack. So yes, I do think the content got easier. Coming from the old school menality of "Gear and Skill both are necessary," I personally think Blizzard dropped the ball. If - and a BIG IF on that - Blizzard can create difficult content that is accessible to new players, but challenges veterans with hardmodes and not making the gear scale so retardedly quick (IE: Going from a 239 epic from Mimiron hardmode [which was second only to Yogg in retarded insanity in that dungeon, pun intended] only to replace it with a FREAKING 10 PERSON DROP IN THE NEXT RAID ON A NORMAL), maybe there's a chance I'd come back. But the odds are Blizzard will dumb it down more. Giving you three choices per talent point and making them blatantly obvious as to what to pick for your nature (IE: PvP, PvE, or Leveling or perhaps Tank, DPS, Heal), it competely removes the strategy in not only playing the character but CREATING the character. I guess the roundabout version of all this is that you lose meaning to your character - In Vanilla WoW, you had so many choices of gear to get, and depending on that gear defined your talents (Holy Light vs Flash of Light paladins, HT4 vs Regrowth Crit Druids, etc). I think it'll take a lot to get the veteran players back again. Pandaria is a make or break expansion moreso than any other, seeing as how Blizzard will likely post ANOTHER mass dropping of players from their star game.

Hopefully once Blizzard realizes that WoW is a dying breed, they'll actually focus on projects that aren't 7 years old and either create a new IP (Helloooooo Titan) or focus more on existing IPs that need help (Diablo 3, Starcraft 2, and so on).

#15 Culvert

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Posted 25 October 2011 - 06:27 AM

To add to / sum up. Blizzard has now removed 98% of the WoW metagame because thinking is hard work.

#16 Rebel

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Posted 25 October 2011 - 07:07 PM

Just to show how much the game is changed here is probably one the best boss fights ever. This could never be done today with 40 players, game has gotten so easy that no guild could get enough decent players for it.

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#17 Culvert

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Posted 25 October 2011 - 09:08 PM

I think I'll stick to admiring the art dev team when it comes to wow.

#18 bobcat

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Posted 25 October 2011 - 09:26 PM

Im a casual player and dont raid but I dont get why they try to get casuals into raids why not keep raids for hardcore players?

#19 Rebel

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Posted 25 October 2011 - 11:03 PM

And bobcat that is exactly why hardcore players like me quit. Most people dont want to raid so quit forcing people into it. Vanilla didnt even have raid until i believe 1.4 when they added the first raid.
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#20 TheInfamousBug

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Posted 26 October 2011 - 12:02 AM

To clarify: Molten Core and Ony were available from the start, Blackwing was the first "new" raid introduced in 1.6, Zul'Gurub a patch later in 1.7, you had Ahn'Quiraj and what many consider the beginning of the golden age of raiding with 1.9, Naxxramas finally in 1.11. Naxxramas and Ahn'Quiraj were two instances that influinced most of the current and other generations of raiding. Most encouters in there have a simple mechanic or idea behind them, but many of them have been modified heavily over the last few years, including "Two area fights" with C'htun and how there are two areas with the Lich King's 'other' dimension, or how Halion (Or whatever the dragon was from Ruby Sanctum in Wrath) has two different places to fight. C'thun inspired that mechanic, much like the twin Emporers shared health being spread over a MULTITUDE of bosses and so on down the line.

Overall, Blizzard is really just recycling ideas they had from those two raids but manipulating them to something slightly new. Don't get me wrong - They're wonderful mechanics, but... I've been there and done that... And it was done better THEN... -.-





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